SUPPORT_타이틀.png

1.3



UPDATE - UNITY

COMBAT GIRLS 



Updated Assets

Icon_CombatGirls_Rifle.png
Icon_CombatGirls_Pistol.png
Icon_CombatGirls_Shotgun.png
Icon_DualPistol.png
Icon_CombatGirls_RocketLauncher.png
Icon_Machinegun.png
Icon_CombatGirls_Katana.png
Icon_CombatGirls_Sword.png
Icon_CombatGirls_GreatSword.png
Icon_CombatGirls_TwinKunai.png
Icon_CombatGirls_DualKatana.png
Icon_CombatGirls_SwordShield.png

Supported Unity Versions


  1. Supported Unity versions : Unity 2022.3 to Unity 6.4 with Unity 2022.3.1f1 as the minimum supported version.

  1. For Unity 6only the Universal Render Pipeline (URP) is supported.

  1. For projects using the Built-in Render Pipeline, Unity 2022.3 LTS is recommended.

Notice


The Version 1.3 update applies to the entire CombatGirls Character series and is being released gradually, starting with firearm-type characters and continuing through sword-type characters.

Because each product has a different structure and requires different types of fixes, it is difficult to update all packages at the same time. As a result, there may be a delay of several days to up to one week between individual product updates. We appreciate your understanding while the updates are being rolled out sequentially.

Update Recommendations for Existing Users

Version 1.3 includes changes to prefabs, face materials, shaders, animations, and weapon alignment settings.

For a stable update process, we recommend the following steps:
  1. Back up your existing project.
  2. Import Version 1.3 into a new Unity project first.
  3. Confirm that the character prefabs and shaders are applied correctly.
  4. Test the SDF face shadows and emotion animations.
  5. Check the weapon sockets and left-hand positions.
  6. After completing the tests, apply the update to your existing project.



YoutubeCover_FacialEmotions.png

1. Added the New Face_06 Type


The Face_06 face type, previously included in the Great Sword and Rocket Launcher products, has now been added to other CombatGirls character packages.

This update provides a more consistent set of face options across the CombatGirls series.
  1. New face type : Face_06
  2. Applies to : CombatGirls character packages that did not previously include Face_06
  3. Existing Face_01–Face_05 options remain unchanged
Face_06.png

2. Added Emotion and Facial Animations

Seven common emotion and facial animations have been added across all CombatGirls characters.
  1. Angry
  2. Disappointment
  3. Greeting
  4. Sad
  5. Shy
  6. Smile
  7. Surprise
These animations are designed to work with the characters’ facial BlendShapes and can be used for dialogue scenes, emotional performances, cutscenes, and character presentations.

emotion.gif

Blendshape.gif

3. Expanded Facial BlendShapes


BlendShapes for emotional expressions have been added to character faces Face_01 through Face_06.

Added BlendShapes
  1. Eyes: 13
  2. Eyebrows: 11
  3. Mouth: 6
  4. Lips: 5
Each face type can create a wide range of expressions by combining the eye, eyebrow, mouth, and lip shapes.

In addition to the included emotion animations, users can adjust the BlendShape values directly to create new expressions and custom facial animations.



4. Added UTS Shader SDF Textures

  1. The “Unity Chan Toon Shader - SDF - Builtin, URP, Unity 6 URP” package has been added to the project.

  1. The “SDFFaceShadowController” script has been added to the character’s top-level object. It applies SDF shadows to the character faces (Face_01–Face_06) based on the Head Bone and Directional Light.

  1. The feature can be found under:
    UnityChanToonShader / SDF or Toon  > Three Color and Control Map Settings  > Face SDF Shadow Settings


SDF.gif

package.png
5. Unity Shader Packages Included in the Project

Unity shader packages that previously had to be downloaded separately from the website are now included in the project starting with Version 1.3.

Included Shader Packages
  1. Unity Chan Toon Shader - Built-in
  2. Unity Chan Toon Shader - URP
  3. Unity Chan Toon Shader - Unity 6 URP
The appropriate shader package for each render pipeline can now be run directly from within the project.


6. Fixed Weapon Bone Alignment

An issue where the weapon bone was not properly aligned with the character’s Hand Bone has been fixed.
This improves the consistency of weapon position and rotation when weapons are equipped.

In existing projects where weapon positions were adjusted manually, please check the setup after updating, as the alignment may have changed.















7. Fixed Left-Hand Position for Rifle-Type Weapons

An issue where the fixed left-hand position varied between rifle-type weapons has been corrected.

The related animations and alignment settings have been adjusted so that the left hand maintains a more consistent position on the weapon grip.















8. Standardized Weapon Axes and Socket Alignment

Weapon axes and alignment standards have been reset so that weapons of the same type can be swapped using a single weapon socket.

This reduces the need to create or adjust separate socket positions for each weapon within the same category.

In existing projects where weapon positions or axes were modified manually, please review the setup after updating, as differences may occur.















1.2



UPDATE - UNITY

COMBAT GIRLS 


Updated Assets

Icon_CombatGirls_Rifle.png
Icon_CombatGirls_Pistol.png
Icon_CombatGirls_Shotgun.png
Icon_DualPistol.png

Version Change


  1. The minimum Unity version has been changed.
    2021.3.7f1 → 2021.3.20f1

  1. Support for MagicaCloth 1 has ended. 
    The entire Combat Girls series has been switched to MagicaCloth 2.

Added Animations and Changes to FBX Naming



  1. ▶️Added 6 sets  of forward, backward, left, and right movement that allow for smooth 8-way blending for aim walking

    AimWalk_F,  AimWalk_FL, AimWalk_FR
    AimWalk_B,  AimWalk_BL, AimWalk_BR

    Crouch_AimWalk_F, Crouch_AimWalk_FL, Crouch_AimWalk_FR 
    Crouch_AimWalk_B, Crouch_AimWalk_BL, Crouch_AimWalk_BR

  1. Weapon initials are now added as prefixes to animation FBXs.
    Rifle : Die_F  →  R_Die_F
    Dual Pistol : AimJog  →  DP_AimJog

  1. Duplicate animation names have been corrected.
    Hit1,  Hit2  →  Hit_Upper,  Hit_Low
    Die1,  Die2  →  Die_F,  Die_B


Changes to Characters and Humanoids


  1. Weapons are controlled through the Character_Weapon_Controller using the Events Function and String of the Animation.FBX during animation. (Parent Constraint, IK)

  1. The weapon FBX and Prefab have been separated from the character.

  1. The weapon position has been moved to the Hand.

  1. "Humanoid_Fe~weapon” removed, replaced with Humanoid_F_weapon

  1. The character's Full_Body Prefab has been modified

  1. A “Weapon_Bone_Dummy” Empty object has been added under the root/add_weapon Bone. (Excluding some Combat Girls)'

  1. A “Put_Socket_” Empty object has been added at the position of the Weapon Take/Put animations.'

  1. "To_Hand_R/L_Socket” Empty objects have been added under the Hand Bone.





Animator Controller State Name Changes


  1. To prevent confusion within the Animator Controller and for easier identification, the State names have been changed to match the names of the animation FBX files.


Unity_004.png


Unity_001.png

Script Inspector Description


  1. Character_Weapon_Controller.cs Location : CombatGirlsCharacterPack\Biperworks_Tools\CombatGirls_Weapon_Control

  1. Animation Event Trigger = SwitchSocket (hard-coded function trigger). < Please enter this in the Function field of the Events tab in the animation FBX. >

  1. Default Event String = The string that works by default without creating a separate event in the animation. (If an event exists in the active animation, the Default Event String will be overridden.)


Unity_002.png
  1. String = A trigger that activates the Parent Constraint when the Event-Function of the Animation.FBX is executed. < Please enter this in the String field of the Events tab in the animation FBX. >

  1. Support IK Settings = Enables IK (Supports Left Hand/Foot, Right Hand/Foot). < Please enter this in the String field of the Events tab in the animation FBX. >





Unity_003.png



How to Convert 
Package Files 
for Unity

  • 1. Extract the downloaded ZIP file.

  • 2. Open the Rifle Girl scene 
  • (or scene for your character type).

  • 3. Drag and drop the extracted Unity package file into the scene.

  • 4. Alternatively, select “Import Package” and import all the files.

  • 5. The materials will be automatically assigned.
HowToConvert.gif